Nicholas Mower's Portfolio

You can click on a game's title to play it on itch.io!

Funk Monk

A rhythm-based action game where you must act in time with the music's tempo.

This game was made by a team of three for a course at Northeastern University.
My main contributions (aside from concept, level, and narrative design work with the rest of the team) were to write the non-player AI and create the menus.

Best Left Unseen

An atmospheric horror game about a monster that lurks in your periphery.

Like Funk Monk, this game was made at Northeastern University. We were a team of five in a course on game interfaces.
My primary responsibility was to create the game world, developing the office space that the player has to navigates.

No Engines? No Problem!

Underworld's Pursuit