Nicholas Mower's Portfolio
You can click on a game's title to play it on itch.io!
Funk Monk
A rhythm-based action game where you must act in time with the music's tempo.
This game was made by a team of three for a course at Northeastern University.
My main contributions (aside from concept, level, and narrative design work
with the rest of the team) were to write the non-player AI and create the menus.
Best Left Unseen
An atmospheric horror game about a monster that lurks in your periphery.
Like Funk Monk, this game was made at Northeastern University. We were a team of five
in a course on game interfaces.
My primary responsibility was to create the game world, developing the office space
that the player has to navigates.